Despite being a satire (or parody?), it was quite fun to work out a path to the end. The mechanics encouraging trying a less optimal path to discover hints was particularly nice.
(As for de "Roguelike" definition, I find almost all of them either annoying or short-sighted. As far as I'm concerned, a roguelike should be turn-based, procedurally generated, and focused on emergent play or story, but I don't expect many other to share that definition.)