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I love the concept of combining 2D and 3D in this way. Theoretically, it could be completely 2D without losing any gameplay elements, but this way you can easily see where the upgrades are. You just have to figure out how to get there. This makes the game feel like a big puzzle, which works great with Metroidvania-style exploration. I had a lot of fun playing this game!

Glad you liked it, that’s what exactly what I was going for. I wish I had more time to get the other mechanics in but I even though it’s very incomplete, I think the idea has legs.