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(+1)

Another bug found: Despite getting 7 base strength (all dojo upgrades + relics), the granite layer still depletes pickaxes despite only having 7 strength. This in in contrast to all other layers, which deplete the pickaxes only if the layer strength is greater than the base strength (but do not deplete when layer strenghth equals base strength).

This is especially interesting because after getting 7 base strength, Nix's shield stacks do not get consumed in granite.

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That is weird. I'll take a closer look and see what's causing the bug. From what I've tested, it correctly uses only 1 stamina when you're at 7 power, which is intended so Nix doesn't consume shield stacks once you've got all the power upgrades. I think the issue might be specifically with tool durability depletion in the Granite zone. I'll dig into that (pun intended) and see what's going on.

Thank you!

As a follow up, do you think the stats of the accessories might need rebalancing? E.g. the gilded shift has a light radius of 85, which has crept up from the original 75 IIRC, and the verdant radiance has crept down from its original 100, to the point where they've nearly converged.

In another context, Fern + Sanguine Signet is an interesting combo, as are Mistral + Violetheart, Griddle + Omnishard, and Caelo + Verdant Radiance. But Scoot, Grampshell, and Reeler don't really have such synergistic combos. Maybe a "luck" accessory to increase jackpot chances or improve treasure RNG would complete the synergistic pairings?

Food for thought, not really my personal requests =)

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The reason Gilded Shift was buffed and Verdant Radiance was adjusted is that Verdant Radiance is meant to be an early game accessory, while Gilded Shift is more late game due to the diamond requirement. So even though their values have come closer together, they're actually intended to be in different "tiers".

As for the accessory and turtle pairings, they aren't specifically designed to synergize with certain turtles, though some combinations naturally work out that way. I do plan to add more accessories in the future, and hopefully some of those will open up new synergies for the turtles that don't have as many options right now.

One reason we don't see things like jackpot chance boosting or smelting speed accessories is that I try to avoid designs that make you feel like you have to switch to a specific turtle or accessory just to perform an action on the surface. That can get frustrating over time.

Thanks a lot for the thoughtful suggestions! It's always great to hear different perspectives from players.