Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Blackmail cheevo crashed for me.

[code]

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/tharkas_ii.rpy", line 1018, in <module>

  File "game/core.rpy", line 6601, in blackmailed_successfully

  File "game/trophies.rpy", line 138, in trophy_unlock

Exception: Invalid trophy blackmailed_successfully

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "game/script.rpyc", line 4983, in script call

  File "game/core.rpyc", line 4915, in script call

  File "game/tharkas_ii.rpyc", line 1015, in script

  File "D:\Temp\Zorana\renpy\ast.py", line 827, in execute

    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

  File "D:\Temp\Zorana\renpy\python.py", line 1178, in py_exec_bytecode

    exec(bytecode, globals, locals)

  File "game/tharkas_ii.rpy", line 1018, in <module>

  File "game/core.rpy", line 6601, in blackmailed_successfully

  File "game/trophies.rpy", line 138, in trophy_unlock

Exception: Invalid trophy blackmailed_successfully

Windows-10-10.0.26100 AMD64

Ren'Py 8.3.4.24120703+SPIKY

Galaxy Princess Zorana 0.7.30

Tue Sep 16 23:08:14 2025

Renderer: gl2 1920x1080

OS: Windows 10 10.0.26100 AMD64 Intel64 Family 6 Model 158 Stepping 13, GenuineIntel

Turn: 30

Phase: social phase

Mod detection failed: AttributeError("'NoneType' object has no attribute 'endswith'")/('0x52-URM/classes/API', None)

Scene data: context stack size=1

Layer: top

Layer: transient

Layer: screens

<SLE: 'quick_menu' ('quick_menu',) <renpy.display.screen.ScreenDisplayable object (quick_menu()) at 0x0000000011491730>>

<SLE: 'hide$say' None <renpy.display.screen.ScreenDisplayable object (say(who, what, portrait=None, transition=None)) at 0x000000003207fc40>>

Layer: x52Overlay

<SLE: 'URM_overlay' ('URM_overlay',) <renpy.display.screen.ScreenDisplayable object (URM_overlay()) at 0x00000000008284f0>>

<SLE: 'URM_quickmenu' ('URM_quickmenu',) <renpy.display.screen.ScreenDisplayable object (URM_quickmenu) at 0x00000000114914f0>>

Layer: bottom

Layer: master

<SLE: 'bg' ('bg', 'bedroom') <renpy.display.transform.Transform object (<renpy.display.image.ImageReference object ('bg', 'bedroom') at 0x00000000317c7c70>) at 0x000000000fc403a0>>

<SLE: 'hide$lorkas' None <renpy.display.transform.ATLTransform object (<renpy.display.transform.ATLTransform object (<renpy.display.image.ImageReference object ('lorkas', 'frown_onscreen') at 0x000000000f9141c0>, ('game/graphics.rpy', 194)) at 0x000000000fc40460>, ('game/graphics.rpy', 164)) at 0x00000000317c2130>>

<SLE: 'hide$viewscreen_bg_ovl_out' None <renpy.display.transform.Transform object (<renpy.display.transform.ATLTransform object (<renpy.display.transition.ImageDissolve object at 0x00000000320720a0>, ('game/graphics.rpy', 504)) at 0x0000000032072400>) at 0x0000000032080ca0>>

<SLE: 'hide$viewscreen_frame' None <renpy.display.transform.ATLTransform object (<renpy.display.transform.ATLTransform object (<renpy.display.image.ImageReference object ('viewscreen_frame',) at 0x000000000a6f78e0>, ('game/graphics.rpy', 188)) at 0x000000000a6f7400>, ('game/graphics.rpy', 176)) at 0x0000000032072f70>>

Layer: overlay

End scene dump.

[/code]