I don't know if it's because of my non-standard resolution monitor, but the entire game screen only took up a quarter of the space it should have. But getting to the point, first of all, I recommend setting dash speed as the default, because after jumping, the dash resets, which is extremely frustrating and makes it difficult to move around. And that's pretty much all I didn't like. The exploration is interesting, there are a lot of secret passages (probably more visible at full resolution), but there's a bit of a lack of side things to collect, such as coins. Overall, the game is cool.
Viewing post in Seeking the Sky - Jam Version jam comments
Thanks for response and recommendation.
Could you tell me which browser and OS ( and monitor ? ) are you using ? I would try to figure out why this happen.
I will change dash speed to default walk speed and add a key for "Walk" for tweak character position.
also find a way to add new and faster "Dash" only for some difficult location.
And I appreciate you enjoy the exploration, it took me a little time to redesign the map.
( from original "Functional" one with 12 x 9 screen size, and this is all about why I fail to make any visual on this jam... )
There have 24 Coin ( I planed to have more ), 20 Health Extend, and 7 Gear ( only 5 in this version ) on the map.
Extend and Gear Collect by character ( which very noticeable on the map ) but Coin only can collect by Mouse ( and hard to see, once you hover them, they turn bright ), so I afraid you can't found them because of game screen problem.
The resolution is 2560 x 1600, but I checked with 1920 x 1080, and it still didn't work. The browser is Opera, and the system is Windows 11. But now I've noticed that some things (for example, transition from the menu to the game) go beyond this reduced resolution, so there may be some UI scaling issue. I don't know Godot very well, but in Unity, the UI often breaks in the browser. Hope this helps!