Crank is to rotate the toy, A is jump, tilt tilts the vending machine/gravity.
> I wonder if you're meant to actually be able to make it out?
That's the real claw experience :D Sometimes I could manage sometimes I just don't. But we do plan to tweak the parameters a bit so that it grabs better.
> There's also an issue with starting the game which can cause the physics to go haywire
This will be fixed in v0.0.4