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(+1)

Crank is to rotate the toy, A is jump, tilt tilts the vending machine/gravity.

> I wonder if you're meant to actually be able to make it out?

That's the real claw experience :D Sometimes I could  manage sometimes I just don't. But we do plan to tweak the parameters a bit so that it grabs better.

> There's also an issue with starting the game which can cause the physics to go haywire

This will be fixed in v0.0.4