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Even though I'm not very good at it, I had fun with this game ! It actually took me an embarrassing amount of time to understand I had to choose a target after rolling my dice (ᵕ—ᴗ—) I only finally understood when I read the tiny text at the top so I think it would be good if this was made less easy to miss. 

Once I got over this hurdle I found the gameplay loop quite amusing, even if the dice can be a little finicky I didn't encounter bugs with them (but I still found that sometimes some of the previous actions seem to 'stick', allowing the player to redo their previous action on top of the new one that was rolled, in case that wasn't on purpose). The sprites are simple but cute in their different states and seeing the corrupted versions of each girls was super fun. The little text-only sequences had a nice text-adventure flair to it too ! And the intro made me chuckle, I'm simple like that.

I did hit a wall against the armored ghost (I thought maybe I needed to get the defence of every single one of them to 0 before I could do damage because it seemed like I couldn't, but by this point one of them had accumulated a whooping 25 defence so I was not able to test this theory). I think it might be worth hinting at what is needed to do to defeat new enemy types, even if figuring some of it out is also part of the fun.

Hopefully I can get back to it and get past those dudes so I can see it through the end, but I still had a nice time with it overall ദ്ദി ( ᵔ ᴗ ᵔ )

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Thank you so much for the in-depth comment! Really means a lot to get a glimpse into the player side of things, especially when our entries were so different.

You’ve definitely touched on the main things I’m taking away from the jam - a good tutorial I think would have been super helpful to ease people into the game, rather than relying on just the tool tips. I did include some instructions for the monsters that have weird mechanics - both the armored monsters and the winged ones before it have a status icon you can mouse over - but it seems like those have been either real easily missed or not informative enough.

The armored enemies seem to have been a wall for a lot of people, so you’re not alone in that! Their armor does intentionally increase much more rapidly than you can get through it, which is supposed to guide you to try other ways to damage it - I definitely could have made that path more obvious though. The action sticking from the previous round is also unintentional, but considering it helps the player I’m not mad it’s there.

So glad you enjoyed the art, and especially the writing passages! I didn’t realise until now it gives that text-adventure flair in the way it appears to the player, but I’m delighted that’s the takeaway - I’ve always been a writer first, so it was nice to flex those muscles even in a small way - and while the intro wasn’t the original plan it’s gotten a bunch of laughs, so I’ll take the win. :D