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I would also like to see the poker chips again! The visualisation of the increasing numbers and the division between total money and money I made in this round was pretty satisfying.
I agree that the bomb is a bit bland but is more clear of a mechanic. Would you mind explaining why there's a small chance it might not go off the first time? This seems to remove a bit of the urgency, at least to me, since I find myself speculating for it

We have a plan to add back something which will visualize the increasing numbers. We're very excited about it and I think you will be too! It's better than poker chips ;) 

Yes I'm happy to explain why there's a small (1 in 6) chance for it to be delayed. Before, I found that getting to the end of the time allotted felt frustrating. It felt like I didn't want to click on that last button knowing that I was about to lose. Now I feel excited to click on the last button because I get to see the wheel spin and hope that I'll get another round to try to make the exit cost. 

How does it feel to you? It sounds like you kind of plan on it not going off?

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Thank you, that makes a lot of sense! I'm very exicted to learn and talk about other people's design choices :)

Yes I do, but that may be just because it delayed in my second playthrough of the new version (and I wouldn't count the first since I was still figuring out the new mechanics and not really expecting to win anyway). This gave me a feeling of "I can play at least 11 rounds and then probably more" rather than "I can play 11 rounds and then I'm probably f****d" which I would expect from this type of game.

This takes some urgency and panic out of the 11th round but does add tactics, otherwise I could just mindlessly flip every card (doesn't matter if I die this way or the other). Without some kind of recovery mechanic I probably would also restart the game after the first 3 or 4 rounds if I feel like I'm not building a good deck. (There are a lot of cards which need to work in synergy to make sense, which I like a lot, but it also leads to situations when it's pretty early pretty clear that I'm not gonna win this one because I couldn't lay out a good basis for one approach or the other yet).

Ah yeah, that's a funny thing about making a game that heavily features pure randomness! For some people, they will never see the round delay. For some people they'll have it delay every time and think that the game is super easy. It sounds like for you, you just got a little lucky. I assure you, it will even out over time :)