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This is super fun and feels so polished! I love the way the different items interact and change the strategy, and I can see so many possibilities for more, and more environmental modifiers like the shower too. I would happily play a hundred levels of incrementally trickier puzzles built on this framework. The artwork is so adorable too and I really like the feel the isometric perspective gives. There's something kind of uniquely...voyeuristic about it, maybe? To me anyway. I think it's a great fit!

Also so much respect to you for having the confidence to drop your first idea and run with something else, I think I would've gotten overwhelmed and bailed but you ended up making something great!

The gameplay perspective was inspired from playing Cuisineer on steam.
I'm still learning to figure out how to scale puzzles, but happy to hear your insight and interest for the game.