Thanks for the encouraging words. I'm not going to be reusing any assets as im going for a different theme and making it a UI heavy gameplay.
Im having a blast with the new project and can't wait for it to come to light.
TurbineClaw
Recent community posts
Heya all. I don't talk here much, but I think some of you guys would like to hear from another developer.
Originally I had a game that had a very simple principle, fight an NPC one on one, dark souls like gameplay.
It was a simple idea and I was even following a tutorial that showed me exactly what I needed.
The game loop was simple, the assets weren't a lot (main menu, combat arena, player, opponent)
But, I realized something that made this project overwhelming, and it was the unknown and multiplied work.
I don't know how to polish a character from scratch, I wasn't familiar with my engine Unreal, I don't know how to implement shape keys from blender to an animation montage for custom expressions, I don't know how to create an effective behavior tree for the NPC, I don't know how to put ideas down quickly and see if it was worth pursuing or pivoting, I don't know how to make proper topology for animation purposes, I don't know how to be confident with my ideas without feedback and external brainstorming.
I don't know how i'm suppose to figure out a game with 4 character models, 21 "death" animations, However many other animations for combat swings, walking, or staggering/stun, audio design on top of all of that, and still trying to figure out what esthetics I want to end up having because unreal unfortunately defaults to realistic which I don't know how to change too easily.
I did finish the code, but this scope ended up with too many assets for the end of the jam, so I started another project that is much simpler. Only has 1 character and a basic scene/premise. It's still a challenge to complete in the next two weeks, but I like a challenge.
I hope you're all are doing well, can't wait to see what's in store in the coming weeks.
Also, Im still considering finishing the original project, but for another time. I might be open for help.