Reminded of of ole flash games, its charming. Neat use for the points.
I really liked the the double click spacing defining penetration speed, though it wasn't clear at first.
TurbineClaw
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I'm really glad to hear that the overall style fits together, that is something I have spent most of my time trying to figure out.
I haven't received any lag complaints before, I think a downloadable version should help with that, but this game is pretty short so I'm leaving as web only.
I seem to be a lot more patient then my general audience, so I probably need people to beta test my games.
Credit to Brem https://brem444.itch.io/ for making the music. I'm glad you enjoyed it!
This is a really fun and charming game, this is something I would want to come back to when I wanna kill some time.
My only two attempts (one a third in, and the other half in) died because of a dice getting stuck on its tip and against a wall which would disable the proceed and reroll button.
Besides that, the gameplay is great once you learn what your looking at.
Unfortunately I can't do much right now as my hands are full with another project (and I haven't set up an android sdk before).
But i'll look into it with the next project and see if I can make that work. It will be published in about a month, but I can't guarantee an android build sooner or at all depending how it goes
Yay customer support!
Short answer, no.
Other answer:
This version was made on the Unreal engine (which is bad at running on anything less then a PC)
Since this was a test publish, i can't update this version of the game to a smaller platform.
However, I am currently learning godot which will be compatible for smaller applications such as web and mobile.
I want to create better games with the new stuff im learning.
What ways are you playing on mobile? apple, android, web?
I suppose the color changing floor wasn't explained well enough. In the Hold and Wait event, light blue means input has been received and you need to wait, the floor changing to yellow is the prompt and thats when you need to let go. You can also use 'Space' or 'E' on your keyboard to hit. Read the games description for more details.
The game I started halfway through the jam because of the original game being to big, I did not end up finishing this project in time either.
Keeping the game simple and chipping away at it. And taking breaks when my anxiety wants to play (which is almost every moment).
I finally got something out the window.
Its my first published game, let me know how it is if you decide to try it out.
Its called Hard Edge
https://turbineclaw.itch.io/hard-edge
Hey im in the same boat!
The thing I learned about trying out in this jam is figuring out my anxiety. At the end, I found a major problem near the end of the jam with my project and I decide not to stress myself in bashing my head before the deadline. I figured out the problem eventually, but im glad to have taken it slow just so I can enjoy game development over hating my stress and the process.


