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(+1)

I like putting a twist on Snake, and the theme of a bomb with a long fuse is pretty cool.

I do hope, if you ever work more on this, is to add some invincibility frames when the room changes. I happen to be in the exact spot a block spawned in, without any chance to react.

Otherwise though, nice game

I don't plan to, but thanks for the feedback! I would've never noticed.