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(3 edits)

Wow damn, TSI is really evolving into "Sci-fi Ryuutama with propellant management and PTSD" at this rate - and that's a good thing! Service Risks and Annual Events really brought out the lethal aspects of Shipboard life as an astronaut, Operations are a good way to gett stuff done "in background" instead of actual Dollhouse play, and then there are the in-between filler moments when you're simply... well.. travelling in empty tracts of space, with the occasional rad belt and plague ship encounter thrown in. Makes sense the astronauts would do something in between to keep themselves from going crazy, would it be kinda like Phoning Home in Crewed Rules?

At this stage of the design it’s a worker placement board game.

(1 edit)

Huh.... so like Agricola but with Hab and Ship modules, and instead of Seasons you get CMEs? That'd be nice too!