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(2 edits) (+1)

I played it before Asatte's Pacman, so I have tabula rasa here :D Great, smooth controls, I never complained on any move not being detected the way I want it ever.  Enemies are also very nicely designed, generally the pace of game is very comfortable, there is stress because of bombs, but you can plan your routes optimally and there is little window for corrections too, so it's very fair, great design. I also like the visuals, remind me much of Blocks :D Music and sfx are  nice touch! Yeah, it's hard, but I liked this level of challenge and there is no wait after game over (so great if retry would be on keyboard click too!) and you just retry!

(+1)

At the beginning of the jam, I started working on another game, but halfway through the jam, I realized I wouldn’t have enough time to finish it by the deadline. So, I began working on a game similar to Pacman, and because of that, I didn’t have enough time to focus on the game’s visuals