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I really liked the idea, but I think the execution needs a bit more polish. I got to level 3 and got stuck there. I somehow got through level 2 because it somehow solved the puzzle in level 2 by resetting your steps and I think this is the feature of the game here?
But the problem is that I barely understood how I solved the level 2 puzzle (i just accidentially sovled it by pressing that a few times) and it really left me clueless of what to do in level 3. So I tried several things and mashed Z afterwards, but nothing worked. Which is where I quit.

I think you need some sort of tutorial, or even better, clear player feedback. If your game does something the player does not understand, you need to give the player good feedback, because that is all the info the player has. I think if you can improve on this, it will be an potentially a fun game. But in its current state, it was kind of a puzzle where you did not understand the logic behind it and that is somewhat frustrating.

Otherwise, it is fine. Movement feels good, sound and visuals match. Just the lack of player feedback seems to be a major hold back for this game.

(2 edits)

Levels 1 and 2 are solvable without using any bugs. The main mechanic is suppposed to be (rot13) Gur haqb fgnpx qbrfa’g pyrne hagvy n yriry vf fbyirq, nyybjvat lbh gb whzc orgjrra yriryf naq fgvyy haqb. I did try to hint at this by having the move counter, but in hindsight I probably should have made it more clear. (The idea was since you can’t complete level 3 you go to another level and discover this). It doesn’t help that the levels can be cleared in any order. Maybe I should add some hints to the page description for now?

(+1)

honestly, that is a really cool idea and I am quite amazed by this creativity. Just, that it probably comes 30 years to late :D
I mean, in the 90ies when people had 3 games on floppy discs, this would have worked well. Kids safed their pocket money for a game and if you could not beat a level, you just had to go back to the levels you can beat and beat over and over again.

But, in 2025, with digital releases on steam, gamepass, mobile games and thousands of games on itch.io you can play for free, I don't think people will go back to level 1 or 2 when they are stuck in level 3. they probably just play something else I would assume. At least I did. So you really have to tell players what to do somehow and hold their hands I think.

But curious if other people figured this out and actually went back to the levels. I am probably just too impatient here. I still do not know what I did to solve level 2.

again, I think it is a really cool idea. I have to adjust my rating a little bit after understanding how the game works!

(1 edit)

Thank you for the feedback!
I've updated the description to hopefully encourage going to try another level if you get stuck as well as a few mechanical hints.
It's difficult to tutorialize these mechanics while still making them feel like unintentional bugs or oversights, which was part of the initial idea.