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The dash/state mechanic was interesting...  I'm assuming that was a tie-in to the theme, but it was really disorienting and could have been helped by some juice/animation/sound effects to help the player time dashing across the lava.  There's a compelling infinite runner here, but the players controls need to be a lot more punchy.  Canabalt is an example of a game in this genre that gets the genre down while also having somewhat floaty physics.  I'd love to see some tweaks to this game, the art is great and there could be something here with an improved player controller/game juice!