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(3 edits)

Have played quite a bit of this now. Looking forward to reaching the 2k crash while it’s still an option. :)

It could be that making it randomly fair (as opposed to designed levels) might be algorithmically challenging, but perhaps there are ways to do that reliably. And/or ways for the game to ease back under certain conditions (such as halting lava climb while there aren’t enough landed blocks above the high water mark).

I guess it shouldn’t be surprising, but with more practice it’s become easier to get out of jams and jump around some edges. Fun to feel some progression.

Hopefully it will be a 4K crash pretty soon!

(3 edits)

Was listening to the New Game Old Flame podcast about this game and realized I never posted my updated high score here.

I made it up to at least 1750 but could only find this photo showing 1424. What I realized over time was some block sequences that seemed unfair or impossible could actually be finessed with more skill and a little luck.

I did eventually rom-patch it so that pressing A wouldn’t restart the game after dying. That makes it easier to avoid accidental game restarts before taking a high-score screenshot.

Anyhow, there’s my update for others who might be playing.


Hopefully it’s ok to post the rom patch input changes here in case others would like them:

  • Change so A button doesn’t restart

    • (295d9 -> 295dA) 20 1B -> 00 00
    • (2966a -> 2966b) 20 1E -> 00 00
  • Use SELECT to restart game (to avoid restarts when accidentally trying to use non-available Pause)

    • 0ac4 40 -> 80