The one in the description above is the lastest. But note, that is the name of the deform bones only. Not the control or other auxiliary bones that Rigify uses while in blender.
So when you export, with deform bones only, and import your model into Godot, you will see the bones listed above. But in blender, you will only see those bones if you really dig into the rig, because they're SUPER nested in their hierarchy, and even if you enable deform bones to be visible (because they are hidden in blender by default) the control bones are on top of them nearly exactly and will make them hard to click. So there is a little bit of "trust me they're there". Or just use the search bar in the scene viewer and type a bone name in question, you should see it pop up.
Are you getting any sort of errors at all when you hit the "prepare for Godot" button? if not, then it's likely everything is working correctly.
Alright - figured it out.
Itch.io version of the plugin is outdated. If I click "download now" at the top of the page, go straight to downloads, and select itch.io v2, it gives me a version with a python script that is only 300-some lines of code. While directly downloading from github gives me a script that is 500-some lines of code and aligns more with the description above.
OH MY GOD. Thank you so much for not giving up! I've correct the mistake!
Sheesh, i keep former versions as I work and did not realize that I had re-uploaded a former v1 version on Itch, even though the Github had the latest. This explains so many questions i've had from users lately. Thanks so much for getting to the bottom of it for me.
I've fixed it, it should be good now, and i'll be more careful in the future!
Your welcome, be warned of the lastest 2.2.0 release. A lot of changes compared to former rigs, could mess with compatibility with older rigs But it was the tradeoff to add Unreal/Unity compatibility too, and make it the semi-official rig of the Quaternius models. (check out his stuff if you haven't already. Great great free assets, models, animations, clothes, etc.