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Pixel Study #3 – Isometric Wood Cube

Here I am struggling with the wooden cube. Realistically recreating wood is very different from recreating metal surfaces. Both gold and iron have smooth and well-defined faces, the reflections and shades are quite clear… absolutely not with wood!

The wood has irregular grains, continuous shades, cracks… a total mess!

Here I started with the usual brush and the three usual basic colors, but after a while, however, I realized that the patterns relating to the veins are very difficult to render well with pixels.

After MANY attempts I tried to simplify using linear shapes but not too much.

The final result isn’t bad, I’ll definitely try to refine the performance further but for now I can say I’m happy with this!

And now it’s the glass’s turn.. I get shivers just thinking about it..