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Hello everyone, here’s some news:

I spent the last two days designing the core mechanics of the game on paper, including the combat system, the setting, the tone and the main characters, and Im very enthusiastic about this! Tomorrow the REAL work begins: translating what I have in my head into something playable 💪

I already know that the artistic side will be lacking , but I will do my best to come up with something decent! 😅

In this regard, after having published the latest study of the materials (glass) in the next few days, all the rest of the things that I will publish will be assets of the game.

To keep everything in order, I moved from the devlog all the works that do not concern the game to the comments section, and this will be the case for the entire duration of development: in the comments the artistic part of the assets, in the devlog the part relating to coding and gameplay mechanics.

Let’s begin!