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  • Youtube Timestamped Link
  • Graphics : Fine , although some things don't like quite right (rock monster namely)
  • Music / Sfx : Fine
  • GUI : Fine
  • Gameplay : Ok-ish 
    • The very slippery nature of the spacecraft doesn't feel all that great.
      • Compared to most other Sidescroll Schmups this is against the grain.
  • Notes :
    • I like that there's meta-progression.
    • The meta-progression feels mandatory.
    • The cost of upgrades are quite expensive and some of them seem rather lackluster.

Overall I'm a bit mixed on this one.

Hey,

thanks a lot for trying out my game and streaming it. It was really nice to see you playing the game because I got a lot of insight this way. Actually I think you are one of the people who are close to actually understanding my game's idea, although I am not transporting it very well in this very early version.

You realized that it is inspired by Dark Soul. This is not only about losing all your star dust when you die (except what you already invested for training/leveling up) but also about learning the whole game and developing just 'gaming skill'. Like the 'slippery' movement, you get used to it over time (and also can improve it A LOT by leveling up the corresponding attribute). As I mentioned I guess I should focus more on the onboarding progress so players realize they don't play a bullet hell shmup.

Just some things to add to your video:

- The red enemies were the nemesis enemy because you died nearby and it got all your lost star dust. When you killed it, you got most of it back. Since the UI isn't very elaborate, yet I think you couldn't really see what happened.

- Repairing is to keep the star dust instead of losing it very soon again. It comes at a cost though. Maybe repairing isn't the right mechanic to keep.

And last but not least: I really like your streaming style and you did very good with the German at the end :D

As I said, this is a very early version of the game with not much balancing, yet. Therefor your feedback means a lot to me and really helps on improving further versions.


Thank you!