Played the game, i like your novel! There are few minimal flaws:
- 2 music/ambiental audios which have a weird loop point (the first sad mood music and the ambiental which kicks in when they announce the storm outside home);
- The Dialogue UI below the text box (the one which allows options like save, load, etc.) is located at the very bottom edge of the screen, maybe it could be a little above than that?
- I'm not very convinced from the gfx asset of the flowers in the vase next to the mirror, when the screen perspective is frontal, compared to the mirror: it stands out in a bad way;
- Aside the last fork, the previous choices along the novel seem to be relevant only for the next dialogue quote (all the rest of the text seems the same no matter the choice), hence the impact of choices feels not much relevant.
Now the interesting part:
The game is not that long and that's fine because it fits the scope of the context, probably it's good as it is and doesn't require extra contents. Maybe it's a bit a slowstarter due to the gloomy beginning which is a bit heavy to process, but that's the point of the story and that's what really relevant! The mood reaches the player, the ratio of time vs quality is quite good for the player.
The musics are cool, the main theme in particular is catchy, since i happened to hum it later for a while, great job! According to your YT channel, seems that you deal a lot with music, i guess you're a composer?
The story is nice as well, it genuinely pushes the player towards Limeria and then i willingly restarted for the other fork. About the characters, Tanaka has not much weight but the context heavily revolves around the main character and his isolation, and Alma for obvious reasons. Alma is quite charmy and i like "her" as a whole.
It's interesting your meta-representation of Limeria, as counterpart of its equivalent in our world (which in fact we might say it actually exists), and its implications/interactions with people. You seem to have a deeper awareness about the world than average and that's cool! It's always interesting to witness each individual representation of such concepts.
A part of me felt like it was cool if there was a third ending of sort, like for example saving/freeing Alma from Limeria (i felt sorry for "her") but, unlike Monika and her reality, "her" existence and role and Limeria itself are a way wider concept and that's an impossible thing to do... at least for the main character alone. Technically speaking, saving Alma is the closest equivalent to save the whole mankind... i always like to think that maybe one day it will become possible