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(+1)

It's a cool build of the game but it really feels like it's moving away from it's original vision, having what Mr. magpies does to you be unknown had a certain amount of mystery and intrigue compared to you getting killed by a gun which is a bit of a bland way to go. The ambiguity really fit the atmosphere of the original build. I also dislike how the clock was removed and now it's just rounds. the clock was great way to switch up having there just be rounds like in a lot of other games. It helped distinguish itself since every action you take eats up your time rather than having "stages" which are extremely commonplace. It feels like the more you try to "streamline" the game the more it feels like your straying from the original vision.

(+2)

Hello! Thanks for taking the time to share your experience. 

I sympathize with the feeling of being uncomfortable as the game changes. It sounds like your main critique of the current version of the game is that it's not as unique as it was before. I agree with you about that! The reason we're streamlining like this is because it makes the game easier to understand for new players. Everything we make simpler frees up room to make other parts more complex / interesting. Rest assured that we'll be adding more complex, interesting and unique things in future updates!