Thanks for playing it again!
- EMP grenades that stun mechanical enemies but not organic ones
This could be useful for disabling special targets like the command centers, I'll see about adding it.
- a new powerplant/engine, specializing specifically in overdrive but lacking in every other stat
Admittedly I'm currently considering removing different powerplant options since I don't think I can make each of them distinct enough, but I'll see how that effects gameplay.
- a new melee weapon that is effectively the laser, but you dash when you attack with it and has a cooldown, like a lance if you will
Something like this is planned, a "plasma lance" weapon.
- after some testing, the current melee has too little range and is hard to use effectively, so maybe make it slightly longer in range
It's supposed to be super close range for cutting down buildings and mostly acting as an emergency weapon, but upgraded versions with further range will come later.
- a funny idea, add a preset or anything along the lines of a tin can going at 300km/h because why not
Sorry, I'm not sure what you mean by this. Do you mean a super fast movement option?
(edited) i used the spider bomb a few times, but for some reason it bugs out sometimes, specifically it goes away from the crosshair instead of towards
A few people reported this glitch on the seventh mission as well. Its pathfinding is super basic so you need to keep the reticule close, I do plan on fixing it.
Thanks again!