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(+1)

The game has design issues.

- The UI for Hubs showing up before you unlock them.
- Once you have a few lines it is impossible to tell how much money they make, which one you should invest in.
- When you do unlock Hubs it is similarily impossible to tell how much income they give.
- Not being able to remove stations and hubs makes some Missions potentially impossible

This game feels like an exercise in shooting yourself in the foot. If you start with a long line, you are stuck for a long time because income does not scale with line length. If you optimize your income by buying lots of small lines, Missions that need you to craft special lines become hard or impossible to complete. If you set up diagonal lines to cross outside nodes and make Hubs there, you can't.

Suggestions:
- Add a Destroy button to the Line upgrade panel
- Add a Earnings counter to the Line upgrade panel, to give the player a way to track which line are earning faster.
- Enable the player to change which Line is selected for upgrade by clicking its station.
- Make longer lines give more income, or make Hubs increase the income of its lines in addition to car speed