This improved a lot from when I last played it.
The core gameplay loop is fun as always. The wind still feels a bit unfair. Some of the reviewers mentioned that the wind direction is forecasted but I'm unsure. It did feel like there was a delay between wind line vfx appearing and the actual wind but I never got to used to the timing. Perhaps you can show the line for forecasting and then increase+speeedup the line when the actual wind is blowing. This would let the player get used to the timing.
The visual polish and death animations are great.
I can see this being a fun party game with more content variety. Overall great job!