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No doubt the highlight of the game is the art! Not that the other aspects are bad, of course — but the art really stands out for its beauty, found in the simplest of shapes, and for that charming vector style that I personally find super appealing. However, from what I noticed, the duck specifically seems to use some shapes that might bend the jam’s limitations a bit, unfortunately… Mainly the texture and the beak — while you can tell it’s based on a pentagon, it ends up being heavily overlapped by the circle.

The game is quite difficult haha — I tried several times to save all the ducks, but I felt like a terrible mom (or dad?) because the best I could do after many attempts was saving just two.

That said, I found the core mechanic very interesting and also quite unique — at least from what I’ve seen so far, I haven’t come across anything quite like it. The sound is pleasant, and the tutorial does a great job — I understood what to do right away thanks to it, even though in practice, the enemy felt way more chaotic haha.

Maybe adding a few extra mechanics could help enhance the gameplay and engagement. For example: buttons that deactivate specific pentagons and open up temporary shortcuts for the player to reach their goal faster. Another idea I had was to add a new kind of “safe zone” — a checkpoint where ducks could be dropped off, so that if the player loses, they wouldn’t have to restart their progress from scratch.

As mentioned, I wasn’t able to finish the game due to its difficulty — but that didn’t stop me from having fun. You did a great job with the theme, and you should absolutely be proud of it! Congrats on your game, and I wish you the best of luck in the jam and beyond!

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Wow! Thank you so much for your extensive and thoughtful comment Zoldyck, and thank you for playing my game! 

I know, the duck head overlapping the beak doesn't quite fit the requirements of the jam, which is my bad. This is my first actual jam I've done by myself and I'm blown away by the genuine and kind responses I've gotten so thank you. 

I love your suggestions for the game, I will definitely take some heavy inspiration from you for my next update. I was thinking of adding more levels for the game and the shortcut suggestion is something I will definitely implement into my levels! Also, having "safe zone" checkpoints where you can drop off the ducklings is genius! I was thinking of ways to make the game more forgiving for the player, and this is exactly what the game needs!

Again, thank you so much for your feedback, it means SOO much!