Rounds feel WAYYYY too long, and the targeting AI (artificial unintelligence at this point) won't even target anything that's too close to the trench, close enough to shoot. Probably needs a manual targeting option. Otherwise neat concept, good execution, just a couple gripes here and there.
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Sorry you had a rough time with it! The AI tries to not all target the same enemy at once, which can sometimes lead to some troops not getting shot at if other options are available and that troop is already being targeted by someone (even if they are too far away). More refining would have definitely fixed this, but time crunches will do what time crunches do. Appreciate you giving it a shot!