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Sorry, we designed the project primarily for oculus quest, but offered the windows version as a potential option for oculus rift users. The team didn't have access to other hardware, so we cannot verify it works with them or not. Apologies for the hardship this may have caused.

No problem, its the thing with VR. We all have diffrent HEadsets. I'm looking foreward to the Unity XR, where all headsets have the same basis.