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(+1)

6595 points! Feel like that's a good score :)

I've played your previous games in other jams, this one is a bit different, but I think in a good way. This one is simpler, but at the same time more polished. It feels like by having a less robust main mechanic you had more time to focus on every element of this game. The effect is great! I was genuinely happy, when the game allowed you to play after getting the last piece to go for the high score. Thanks to the indicator, you know exactly where the planets are going to be placed. Thanks to the instructions you know what's the order of the planets. Gameplay was clear from the beginning, and really enjoyable.

Graphics are also great, but I have two gripes- I don't know if the planet textures count as "forbidden" shapes (not gonna subtract points for that, though). The other is- the color of the first and sixth planet looked too similar to me. I dropped a wrong planet a couple of times thanks to this :) Again, not a huge issue.

Audio is there, and it's not annoying, but could be more. You could partner up with someone who makes music or use some that you can use for free for non commercial use. Check out https://mobygratis.com/, maybe you'll find something you like ;)

The use of theme is on point. The space is limited and it affects the gameplay in an interesting way. Cool :)

Over all- I really enjoyed your game. I think it's one of the best ones I've played in this jam! Keep it up!

Thanks!

6595 points sounds like a lot. I never played it that long. I was too busy trying to get two more game modes in... The highscore I go turing testing and posted was 4886 and would have been higher if I wouldn't have tried clicking something in the Unity editor which accidentally dropped a piece at a bad position 😅

One of the reasons for going for a smaller scale game was actually to focus more on polishing but I don't feel I spent that much time on it and tried rushing at least one more game mode in... See the devlog for the two modes that didn't make it. Usually I try learning more things or making or improving systems and pick somewhat ambitious projects but this time I had no time and motivation to do much.

I asked on Discord about textures and textures that don't contain clear shapes are apparently allowed. Originally I had Earth as a planet in it which maybe has some shapes or at least hard transitions between land and water. I replaced it  with a Mars texture with a green tint at some point but for gameplay reasons I ended up removing one piece and picked the potentially problematic Earth.

I tried a lot of different outline colors to try making them as distinct as possible. One big issue is that dark or desaturated ones are super hard to see and finding 9 distinct bright and saturated colors was quite difficult. Maybe I could have picked even better ones or did something else different. More distinct planet textures like Earth would have helped... Ah maybe I should have focused more on distinct colors for otherwise similar looking planets... Sometimes solutions are obvious but you think of them rather late.