Thanks for the feedback. Can you clarify what you mean by “not cutting the strings” and which Windows functions aren’t working? I’d like to understand so I can look into it.
Viewing post in Character Creator 2D - Modern comments
Yes, of course, the sprite sheet doesn't appear when exporting, and there are no characters without weapons for NPC use. The resolutions also don't appear.
The post-processing options appear before exporting, as I also don't see the difference between HD and 16-bit. Thank you very much for your attention.
If you're using the stand-alone version (not the Unity version), all generated sprite sheets are saved in a folder called "Created Spritesheets" located in the root directory of the application.
To hide a weapon, simply click on it again in the UI—this will toggle its visibility off.
There are several idle animations available. Some are designed to look natural when the character is unarmed, while others are intended for use with weapons. For unarmed NPCs, Idle 3 is a good choice.
Post-processing is applied after the sprite sheets are generated, so unfortunately there's no way to preview the results beforehand, this includes the resolution.
As I've not heard about this issue before I suspect there is some issue with your settings. Please send me an email detailing your export settings and exactly what issue you are experiencing and I'll try and troubleshoot. Just keep in mind that HD is the default setting (what you see in the preview) and 16-bit is a lower, more pixelated resolution and toggling this 16-bit setting does not affect the preview, it's only visible in the exported Spritesheet.