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(1 edit)

Ok, so that was the problem indeed: the web version has been uploaded and can be activated... even if at the moment there are several bug to fix: seems that just making a WebGL build is not enough to make work a generic build of Unity.

Seems that in particular it's problematic to handle the saving system which doesn't look at the original path anymore, btw it's a JSON the save files. For the moment i'll remove the web version and try to fix it testing on Unity