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(+1)

https://www.twitch.tv/videos/2563735215

General

  • Did you have fun?
    • Yup, it was pretty entertaining
  • Was the game too easy or too hard?
    • Probably "just right". I'm ESL though, so take my feedback with a grain of salt. 
  • How long did you play before stopping?
    • VOD length is my actual playtime
  • Did you find any bugs or crashes? If so, what caused them?
    • Nope

Books

  • Which books felt the strongest? Which felt weak for their cost or rarity?
    • The "activate vowels 2 times" one.
  • Were any book descriptions confusing or unclear?
    • No, felt like standard balatro fair

Bounties & Perks

  • Did you engage with the bounty system?
    • Nope, couldn't be bothered. I did complete one on accident, but by the time the tutorial was explaining me the bounties I was kinda done. I feel like they are supposed to be essential to the game (or to the ability to beat the game), but they weren't delivered in that way. Also they felt like "daily rewards", and my brain just shuts down when I notice those.
  • Were any bounties too easy or too hard for their tier?
    • Dunno
  • Which perks felt most impactful, and which felt weak?
    • I didn't get to use any - I was focusing mostly on books and a bit on buying new tiles.
  • Were perk descriptions ever unclear or misleading?
    • No

UI / UX

  • Was navigating the tabbed shop smooth, or did you avoid checking certain tabs?
    • Everything worked fine, I avoided the bounties tab.
  • Were there too many, too few, or about the right number of shop items?
    • I would honestly prefer "everything on one screen" kinda deal - this way it's easier to balance your funds.
  • Did you feel like you always understood your next possible move?
    • In terms of gameplay? No, I had to think about what word I wanna play
  • Was the tutorial clear and helpful?
    • Tutorial not autoswitching between tabs messed me up. Also bounties in the shop and in the top section was extremely unclear - to the point of me skipping that section entirely.

Music

  • Did the music add to the experience?
    • Music is always great in any game. So yes.
  • Were there moments when the music felt especially good or distracting?
    • Nope, just right
  • Did you notice the music changes (e.g., shop, last turn)? If so, how did they feel?
    • Don't think I noticed
(+1)

Thank you for the feedback and hanks for streaming it! I'm gonna make the tutorial auto switch tabs, that's a good idea. The problem with the shop is that this is a very UI heavy game, and if I want the board to be visible at all times there's not much room on the screen for the shop. So I went with tabs for that reason. I'll consider other options for it though.