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(3 edits)

RANDOMIZE fixes what the random number sequence that RND uses will be. If you RANDOMIZE a number more than zero, it sets the same (for that number) series  of 'random' numbers every time. If you RANDOMIZE 0 (or just RANDOMIZE) it sets a different series every time based on the spectrum's clock. If you try the following  with RANDOMIZE number versus RANDOMIZE you'll see the difference. The former will give the same sequence every time you RUN, the latter will be different every time.

10 RANDOMIZE 50

20 FOR A=1 TO 10: PRINT RND: NEXT A

Btw I'll be reviewing this for the next issue of Break Space magazine. Is the available version the final release or are there any updates in the pipeline?

(1 edit)

I look forward to reading it. I will update the release with your updates and I think for now it is the final release, unless anyone flags any bugs that need fixing.

I have produced a cassette version of the game that I was considering offering, but not put this out there yet.

They are produced on brand new cassette tapes. The inlay and labels are home printed.

Small bug - if you end up with less than a pound, there's no viable input option for the next bet.

(I was about to go all in and put my remaining 50p on the 7-1 and it wouldn't let me!)

Thanks for the feedback. I didn't realise that you could end up with anything other than in full pounds. I will take a look over the weekend and resolve.