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Thanks so much for the thoughtful suggestions! I’m glad the core mechanic resonated  that’s exactly what I was aiming for. You’re right about the visuals and audio needing polish; I’ll work on sharper UI assets and a better music loop (aiming for a more ‘warm’ vibe). I’ll also add arrow-key support quickly for AZERTY users and plan to introduce optional glowing orbs and bonus hard-platform paths for risk/reward. Good note about balancing the ‘closing walls’ level  I’ll reduce the RNG feel and add clearer telegraphs/checkpoints

By the way, the game fully supports Xbox, PlayStation, and Joy-Con controllers for a smoother experience. Also, I have to admit I’m really bad at sounds and graphics  still learning and trying to improve there. Really appreciate the feedback