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(2 edits)

https://imgur.com/a/hdgxvTQ < both scenarios

Iam using Godot Select Frames / SpriteFrames editor.

When using 48x48 for the assets, it doesnt correctly snap at the edges and i get the border artefacts included. 

For the base version (naked) the skin variants also dont get mapped correctly when setting 48x48. 

Help appreciated!

Edit: Fixed it with offset 2px each

Hey, I'm glad you fixed it, I will take a look on the files later too.

(1 edit)

Edit: of course my mistake, had some minor offset in my code. All working. Thank you!

https://imgur.com/a/9pZZRS1
I extracted them as png with desired layers in photoshop and i get line artefacts from the borders of the down and left animations. 
Is that error on my part and how to fix it?

Looking at the image, it looks like a placement error. All the "guide lines" must stay exactly above each other in their respective animations, this way you can be sure all the pieces are on the right place.