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I wish I could say I had fun, but this game feels extremely unpolished in terms of design despite how good it looks for a low poly game.

The process for collecting treasure is unintuitive, and the game feels like it expects you to know what to do even though you have little to know knowledge whatsoever. And on to the fact that you need to do absolutely nothing in order for stamina to recover, and the questionable control scheme for everything, it's a constant struggle just to walk around.

There's also a certain level of uncanniness to the voices and style that I feel like was half-baked almost as if whatever was used, wasn't human.

Overall, it's like a tasty-looking meal that feels undercooked. I feel like the game could work but it requires some severe overhauls

Thanks, you are right, I need to cook it little longer. About stamina I need to make mechanic more clear because there are things you can do about it: 1. stay in shadow, 2. drink water, 3. eat. But definitely needs changes to balance the consumption.