Finally got to try your game!
First impression was very nice. The controls feel great and intuitive for the most part, and I love how the main character is animated and how he changes expressions when doing stuff like jumping or walking slow.
Played with autocam. Didn't have any major trouble with it besides getting stuck a few times, but that only happened when I was actually trying to get it stuck.
Since the controls underwater are inverted by default, everytime I ran into a body of water while running I would instantly dive to the bottom. I was playing with run toggle off because that seemed more natural to me, but it caused that issue (for me). Changing it to not-inverted fixed the issue.
Also, I wasn't able to get the hang of wall-running for the life of me in TTC, but I did manage it on Mt. Energy without too much trouble. Still, I'd suggest a little tutorial for that, didn't feel intuitive at first.
Some things I loved:
- The level design of My. Energy. Spaced enough to allow me to run, explore and experiment with the moveset, but not spaced enough to make it feel empty.
- Being able to do air dashes. That's always fun.
- The way the MC comes out of the water like a dolphin.
- Platform challenges are varied and FUN.
Suggestions:
- Send enemies flying when they die. Right now kill them is not satisfying.
- When landing on a body of water, don't set the vertical velocity to 0 but instead make the player keep some of that momentum as it goes underwater and float back up. Would feel much more natural and satisfying.
- Ledge grabbing seems to have a delay between grabbing the ledge and being able to climb at. This kills the pace a bit when climbing boxes in TTC, for example.
Things I've missed:
- A switch to fullscreen mode.
- Enemies whenever you make me wait for some platform to come, like in the Energy Plant on those lava geisers. Waiting for platforms is always boring, and having a few enemies on those could help with that.
Bugs?
- The "Goal get!" jingle seems to not be related to the Music Volume slider. That almost blew up my eardrums, but I was happy for having got a goal so it compensates. :)
- When dashing mid air, the collision on some wall failed and I glitched through the scenario. Ended up here, and I was stuck so I had to restart the level.

- And this is the wall I went through by air dashing into it:

Also clipped through this little limiter and ended up here:
Game ran perfectly the whole time and, while some aspects like me not knowing how to properly wall run at first frustrated me a bit, I still had a lot of fun with the Energy Plant being my favorite part by far. The responsiveness of the character controller is great and the music is catchy, specially inside the power plant where I had to turn the volume up again lol. I got 4 Goals on TTC (I saw a 5th one but didn't know how to get it) and 11 in Mt. Energy. Missed the one that seems related to invisible walls and platforms, didn't figure that one out.
I'm itching to see where you take this. The core is fun for sure, and I'd say I had a great time while playing your game. Keep at it, and good job man!