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(4 edits) (+1)

Yo! The game feels too easy, even on Hardcore. An on Hardcore there is a message about ending the Demo, popped up during I've tried to spend my Skill Points. WOW! On Classic mode, no End Demo message popped up. 

When hovering on an upgrade in the tree, the preview numbers of what it does that shows on the stats are misaligned (looks to be showing about 1 row below where it should be). When unhovering, the preview numbers of what it does don't disappear. 

Haven't seen any "bosses", whatever it should be. Are the bosses ever spawn, or they are so unnoticeable? UPD: oh yes, it is! A bit larger slime that was too OP cuz I was not prepared, lol :D

Some stat has broken names (or is that just a disorder of words). "Stat/LifeSteal" seems to be a"Life Steal", "Critical Strike" surely stands for "Critical Rate", "Projectiles: 0%" looks like supposed to be "Projectiles: +0" (amount), "Speed Move" is obviously "Move Speed", "Evade" is "Evasion" (noun) or rather wording as "Dodge Rate", "Collect" seems to be "Drop Rate". "Poison" is unclear. "Damage over Time" maybe? Or "Poison" is the only effect present, so it stands for "Poison Damage". I could say to make it "Damage over Tme" and make many effects like Poison, Bleeding, Burning, etc. Hmmm... one more "Projectiles" stat, but this time with "+0"? OK, but the upgrade that says "Projectiles +1" showing its bonus to +%. Instead, "+" is given by "INVOC_LIFE". whatever that is supposed to mean. Looks like it is a mess to be fixed.  No idea what "Corruption" is, please explain. "Size Effect" seems to be "Area of Effect" (this included the size of any weapon around the character in original "Vampire Survivors" title), and "Multiplicator Critical Strike" is a "Critical Damage". Better to write the value as "+100%" (100% of basic damage, plus 100% crit.damage stat = 200% total damage). And don't forget to localize the enumerators: AVERAGEGOLDPERMINUTE and INVOC_LIFE looks weird. Note that UMETA(DisplayName(TEXT = "Text")); works only in editor. I had the same problem with unlocalized enums, resulting in my character was called "VE_REIMU" in the packaged build despite of being called normally in Editor... Oh wait, your game uses Unity... OK, good luck to figure out how that works in your engine then, so you will be able to fix it, lol :D

Also, many nodes in the talent tree have the wrong group. Frankenstein set, for example, counts as "VHS Spell", Acid Fluids are "Eyes of Corruption", and green tentacles are "Ancient Relic".

And lastly, the UI font is not so good for numbers - I was not sure how many Gold I have, some digits looks messy similar in that font.

TLDR: Please fix your game!

Thank You for attention! Please keep up the Great Work!