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(1 edit) (+1)

Your game is well-crafted with great sound design, strong use of the given shapes, and an engaging mechanic that creates tension as you rush to send data because of the limited space. Therefore the theme is perfectly integrated, and the game play loop feels fun and stressful in the best way.

Gameplay / Fun / Engagement ●●●●○
The game play is really enjoyable. The urge to collect data until storage is full and immediately  send the data before running out of space creates a natural sense of stress. I managed to send 13 shards! Had fun playing it, but in comparison to others it also felt kinda repetitive. This is why I give 4 out of 5.

Art Style / Visuals ●●●●●
I like the overall art design a lot. The use of shapes is consistent and visually appealing. The pentagons sometimes felt a little distracting, but it’s only a minor detail and not something that breaks immersion. The visuals feel polished and support the game play well.5 out of 5 here.

Audio / Sound Design ●●●●●
The sound design is great. Both the soundtrack and the sound effects are simple but elevate the experience. Again, 5 out of 5 as I do not see any issue here.

Theme ●●●●●
The β€œlimited space” concept is directly tied to the mechanics: you literally have restricted room for storing and sending data... fits perfectly here, so 5 out of 5.

(+1)

Thanks for playing! I agree that there could've been more variety in the gameplay and wished I could have added more enemies. But I had to compromise due to time. Perhaps I could add more in the future if I decide to develop this more. Glad you had fun with it!