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GAMEPLAY: I frankly don't have the motor skills to get good at twinstick spacecraft games (are they called that?), but I definitely see what you're going for here. The physics of the ship feel very space-y, as they should. The 'how to play' section was vital in picking the game up, but didn't say as much as I'd like--I dove into a star thinking it'd help somehow.

VISUALS: I'm really impressed with how well you built an environment out of the shapes given. Most of that hinges on the particles--the ship's thrusters, the glow of the suns, the noise of the background, all good stuff.

AUDIO: For something named after music terms, I didn't hear much. Piano's nice, but god is it quiet. No sound effects for thrusters makes the game feel a bit flat. I would also appreciate proximal audio cues when I'm near things like the edge or the teleporter.

THEME: As above, I did not get far enough to see the 'big crunch', but I'll take your word for it.

GAMEPLAY: I belive it's called twinstick, yes. Well, diving into a star got you an achievement :)

VISUALS: thank you for the compliment :)

AUDIO: it was full blast on my headset and on my mobile export... I still have to finetune my Godot audio skills, it's always too quiet or too loud. I also forgot the thrusters SFX, no excuses here. Noted on proximity cues.

THEME: you can park immediatly close to the black hole and wait for five minutes and some seconds, it gets intense :D