I think that last minute design switch to this toon-style really worked out well! The gameplay is simple, but relatively hard with the wide turning angle. Forcing the player to reach the top of these flipped around pyramids is also a great design choice, as it makes it harder to dodge your own trail!
I think that the game would have worked out a bit better if the platform was smaller, as the scaling for the trail takes a bit of time before it actually reaches a point where you can't just make a loop and collect the object (not sure what to call it), which dodges the entire TRON concept.
Cool concept for this specific game jam! Fits the theme really well and is original!