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I think that last minute design switch to this toon-style really worked out well! The gameplay is simple, but relatively hard with the wide turning angle. Forcing the player to reach the top of these flipped around pyramids is also a great design choice, as it makes it harder to dodge your own trail!

I think that the game would have worked out a bit better if the platform was smaller, as the scaling for the trail takes a bit of time before it actually reaches a point where you can't just make a loop and collect the object (not sure what to call it), which dodges the entire TRON concept.

Cool concept for this specific game jam! Fits the theme really well and is original!

Thanks for the feedback!

As I explained in my response to the earlier comment I received, making movement feel good in the prototyping phase was difficult. I wish I had more time to tune properties when a more complete test level was done.

This lack of time to playtest also played into having a level that was probably too big. Also, my own concept of the level design is skewed because of how much I played while testing things.

I'm glad you enjoyed it!