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Hey,

I love how the game looks - although I instantly removed the post-processing effect but I do that in any game that uses it. Your game is an interesting combination of game mechanics that I haven't seen before. Good job!

Played quite some time and had some runs. It is fun to try to improve on score and get a better highscore than before. There were two things I didn't like though (nothing too bad, but still):

1. The "read this before playing" wasn't shown correctly on my 3440x1440 screen. The background was shown just fine but the textboxes where placed weirdly and I couldn't read everything. Besides I think you have to read TOO much before you could start the game. I'd rather directy hop in and play some kind of super tiny tutorial level instead of reading 4-5 different options in an explanation menu.

2. The "wall of death" does a sound when it eats up blocks. I think this sound should only be hearable when the wall is on screen or at least VERY close. I could hear it the whole time and that was a little annoying.

Wish you all the best with your game!

Thanks for taking the time to have a look, really glad you found it as unique and interesting as we do. 

Onboarding is consistently our biggest struggle - we actually have a new suite of 'stuff' that is almost ready to try to deal with a bit of this. We have had to be pretty creative but I think what we have is something good. 

I agree on the Wall of Death sound, have added that to my list of things to do. 

Thank you!

(+1)

Hi Ogamo,

I'm glad you were having fun! Thank you for your notes on the resolution issue and the sound sound effects. The sound effects are meant to be a useful indicator for when the Death Wall is eating a lot of blocks and speeding up but at the moment it applies equally to grey and coloured blocks (but it only speeds up with coloured ones). Internally we had discussed representing this by having little puffs of binary pop out from the left of screen whenever a coloured block was destroyed off-screen. Maybe this could have a much more subtle sound effect. I think if we added that we could then have the brick explosion noise fall off with distance from the wall as you would still have a moment-by-moment visual and audio feedback of your performance. Do you think you would prefer something like this?

Thanks again for taking the time to try the game out and provide feedback, we appreciate it a lot! :)