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(2 edits) (+2)

How about a real achievement system (aside from skins)?

Something like "Achievement: Electrician (Do 1/10/100 million damage with Chain Zapping)" // "Achievement: Ninja (Get 100 killshots with daggers)" // "Achievment: I have seen that before (re-run the same arena 20 times without a rebirth)"

Could add a "x2 income every 22 achievements" mechanic.

You have a ton of possibilities here to channel your creativity into, and should you ever get it to a state where you can realistically put this on Steam you'd already have a tie-in to that achievement system ;)

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I actually call the skins achievements myself ;) They function exactly the same. Steam requires a ton of graphics for the store and achievements :( Otherwise it would be fun.

(1 edit) (+1)

Side note: at least one of your main followers won't use Steam even if his cybergaminglife depended on it. 

I would be extatic if you released a (sometime updated) browser/Linux DLdable version of the game before you join the Steam cohorts. 

(just resetted around arena 6450 because me purging cookies unsafely, will reset again this weekend to taste the 'new beginning')

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Browser stays in any case. A Linux/Windows version shouldn't be a problem, but its easier to only maintain a single version for now :)

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Yea keep the browser version, it runs perfectly. Steam is not necessary at all, was just an idea for the achievement tie-in.

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Yes - and sparkles of a story - piling stuff is rarely enough.

Do you have an example from other games? But I guess even Cookie Clicker had a "story".

you could add skin giving bonuse