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(1 edit) (+1)

I was enjoying dodging bullets left, right and center, and trying to trick the enemies into shooting each other. It is a clever mechanic that you can't kill them directly, but you can do it indirectly.

At first, when I saw the "negative upgrade" screen, it was a bummer. But soon I realized, the more enemies, the more points I can ultimately get... as long as I don't die. So, although it seems like a negative upgrade, it is also positive at the same time. Again, that's clever.

Graphically it looks beautiful. The visuals are clear, and I like that you can faintly see shots through walls. That saved me a few times. 

A few suggestions:

  1. There is a weird visual bug, where you sink further and further into the floor the longer you play the same level. See the screenshot at the end.
  2. In terms of balancing, I was asking myself: "Why should I proceed to the next level?" If all I want to do is maximize my highscore, the winning strategy is to stay around X5 and just play forever. I think the rewards/multiplier should scale faster, or you should get punished by staying on the same level for too long (e.g. it gets harder and harder). 
  3. Perhaps "time survived" should be paused during the upgrade screen?
  4. An occasional positive upgrade would be cool... Increased speed, an extra life, etc.

All in all, a very polished game with some clever concepts. Well done.


(+1)

Hello F-2,

What a lovely review! Thank you so much the kind words and comprehensive feedback. We are very happy you enjoyed the game so much that you even found bugs that we haven't found ourselves. Great suggestions, we will write them down and consider them for a future update :)
Thank you so much for taking your time to play our game :)