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Very intresting mechanic with some clever and tricky puzzles! Also quite polished overall except for the lack of music and sound. The graphics are simple but quite clean, I think they work pretty well already.

I don’t think I quite fully understood under what condions cubes became interactible - sometimes I just couldn’t access the cubes I wanted without really knowing why which was a bit frustrating. Maybe the game could need an improved tutorial for that, altough I still mostly got by quite well with trial and error.

(+1)

If 3 rhombuses form a hexagon (or ‘cube’), they can be rotated, moving the corresponding platform. You can also see the 2d representation as a stack of cubes, and with each rotation you add/remove a cube from the stack. The biggest constraint with that representation is that tiles in front can’t be higher than tiles in the back (so you can only raise a tile if the two behind-adjacent tiles are higher than it, and similarly only lower a tile if the two front-adjacent tiles are lower than it).

The first part from this video of 3Blue1Brown might help you understand the logic behind the main mechanic (in fact, it’s that video which gave me the idea of the mechanic).

Else, yeah there could be some improvements in the difficulty curve of the basic puzzles as it can be a bit steep right now.