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  • Youtube Timestamped Link
  • Graphics :
    • Generally very good , 
    • One minor nitpick is the car in the beginning looks a bit off, like the perspective is skewed.
  • Music / Sfx :
    • Music was Good , but I'd more variety though, it got a bit repetitive. 
    • SFX was good
  • GUI :
    • Generally Good
    • Maybe a toggle to minimize / shrink the inventory.
    • There's some things that look like they're interactable but are not.
    • There should be something signifying a screen transition , I got stuck for probably about 10-15 minutes because I didn't think or know that there was a something past the fusebox on the right.
  • Gameplay :
    • It's a point and clicker game , they're a bit hit or miss for me, I thought this one landed though.
    • Not being able to click on the flashlight and then the sewer creature was a bit confusing
    • Unless the standard lightbulb is needed after you get the blacklight bulb, maybe have it disappear from the inventory.
  • Notes : 
    • My biggest issue was getting stuck nearly instantaneously as I thought there was some moon-logic, glitch or item I was missing laying around somewhere. I had assumed that the fusebox was the "end" of the path on the right side, not the shed.
    • I like the music, but there should be an extra track or two to help break it up so it's not overly repetitive.

Overall I enjoyed this, I did think of quitting due to frustration in the beginning, having gotten past that, I do think that this is one of the better P&Cs.

Thank you for playing and writing your review!

Sorry to hear you got stuck on the fuse box. I think we simplified the UI too much with removing the scene arrows and will be reintroducing them. We like the minimal look, but not when it clearly has a negative impact and getting people stuck. Some players do prefer to explore themselves so we might add an option to show/hide the UI.

We agree with all the issues you pointed out and will be addressing them in the upcoming update.

>> We like the minimal look, but not when it clearly has a negative impact and getting people stuck

I like it as well, it's just when I got to the fusebox, there wasn't any graphic showing showing the other side of the building, it was just an end-cap. From my experience of PnCs there's usually a hint there's something more by what you see. (E.G. Even if you don't see the shed, you'd see a bit of the backside of the building and the sky)