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Thanks for playing the game and providing all your feedback. Really appreciate it and will use it to improve future builds!

The cosmic horror element is a new addition and I'm still working on how best to portray this in the demo along with the rest of the game. It may be that it won't come across with the demo at all but definitely is double downed in the full game. The plan is to have you be the bad guy in the game and not have that change -- it's one of the marketing points of difference for the game. 

I'll have another look at movement speed and sprinting to address concerns regarding pacing; not sure I can improve much as it really is a pacing issue to do with the tunnel section of the game -- which everyone remarks about. The issue with the menus feeling glitchy has to do with implementing controller support in Unity. Not sure how much I can improve it, but I will give it a go. Not sure what the on exit bug could be with it hanging, doesn't do that for me and I feel if anything it is a Unity issue and may be solved by using a newer version of Unity -- maybe. One of those things where I can't do much about it as it has to do with the engine and not my game code.

Again, thanks for playing. Glad to hear that you mostly enjoyed it. Will definitely watch the VODs when I get the chance to.