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(+1)
  • Youtube Timestamped Link | Second Attempt (Read Notes)
  • Graphics : Are generally floating between 'fine' mimicking oldschool graphics albeit with some more modern things (Fog layer) , to excellent (The Protag's Menu Face , The Tarot Cards).
  • Music / Sfx : 
    • Main menu music is a bit shrill , most other music I rather enjoyed though, much of it is floating around an 'oldschool' feel without the jagged edges.
  • GUI : Generally pretty good, I don't think much should be changed here.
  • Gameplay :
    • Menus seem to be slightly glitchy or mushy, some menus felt like they weren't recognizing input.
    • Movement : Needs to be tweaked I think , either buffing stamina/run speed , or making default move speed faster (Specific areas could have a movespeed increase)
  • Notes :
    • I had lost power maybe about 30% or so through the first playthrough , I liked the game well enough to have given it a second try, that's why there's two 'parts' as it's a spliced together video.
    • I like that it's somewhat like Faith, but with it's own identity (and plays better)
    • Probably should add some graphical options , res , window type etc.
    • I was expecting more 'cosmic horror' per the description but it was more of a standard supernatural affair. 
      • Is the 'cosmic horror' stuff doubled down in the full game?
      • The only thing that felt vaguely 'cosmic horror' was the magenta dimension.
    • Are we the baddies Hans?
      • Honestly not too many games where you play an even vaguely evil or 'bad' character , I kind of hope the game doesn't knee-jerk into our axe wielding maniac into being a good guy actually.
    • There seems to be a bug , exiting the game doesn't actually terminate the process, it hangs.

Overall I generally enjoyed this game, but I will say that my biggest issue with the game that actively hindered me enjoying it was the movement speed, there's far too much walking from A to B I feel.

(+1)

Thanks for playing the game and providing all your feedback. Really appreciate it and will use it to improve future builds!

The cosmic horror element is a new addition and I'm still working on how best to portray this in the demo along with the rest of the game. It may be that it won't come across with the demo at all but definitely is double downed in the full game. The plan is to have you be the bad guy in the game and not have that change -- it's one of the marketing points of difference for the game. 

I'll have another look at movement speed and sprinting to address concerns regarding pacing; not sure I can improve much as it really is a pacing issue to do with the tunnel section of the game -- which everyone remarks about. The issue with the menus feeling glitchy has to do with implementing controller support in Unity. Not sure how much I can improve it, but I will give it a go. Not sure what the on exit bug could be with it hanging, doesn't do that for me and I feel if anything it is a Unity issue and may be solved by using a newer version of Unity -- maybe. One of those things where I can't do much about it as it has to do with the engine and not my game code.

Again, thanks for playing. Glad to hear that you mostly enjoyed it. Will definitely watch the VODs when I get the chance to.