GOD this battle theme has such a great energy, all the melodic stuff moving in and out with more heroic and quiet sections that build up power and the low growly bass voice that explodes augh that's so good I wonder what's ne- WHAAAAAAAAAT!!! Eryndor's Madness just takes all of that up to 11 and really feels like I'm getting jumpscared by a dark souls boss. The mix also feels a bit more full with more stuff in the mids that was missing a bit in the battle theme. Dude this entry is ridiculous it's so good. It makes me a tiny bit sad to see this with an AI thumbnail though, something with this much passion deserves the best!
Viewing post in One Summer Night - JRPG Soundtrack jam comments
Ahahahaha thank you!!
So yeah the battle theme is thinner but it was on purpose, first I think that having breath in the mids and high mids would help in a real game situation so not overly pull attention SFX but that was just one thought.
The main reason and why I did it bnefore Eryndor's was I knew I wanted to reused a twisted version of it on the last track, and I think I said that to someone else but it's the same reason I went with this little whimsical passage for the normal battle theme: to get a big enough gap and contrast in body and gravity from the battle theme to Eryndor's Madness. The issue was I had pretty limited internet and the love song was supposed to get between those two tracks, but I gave up when it took 5 tries of more than half an hour to publish Eryndor's track of at the time 40MB...
As for AI, I'm fully with you, I will make sure to start creating something more personal as I'm not a fan either. I usually use both text and picture theme, and this was the first time I didn't follow the picture really, and that made the disparity so big given that my last upload was on the last hour of the jam (huge issues with noteperformer and dorico not exporting for the last 2 days, I just went the easy shitty road.
I'll fix that though thanks for the encouragement <3