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Hey I know that font! Excellent visuals, texture work is A+, I don't think you need more detailed items than what you have here, sweet lantern, nice selection of equippable items, overall feels very high quality. 

That one book with Cris prose,I didn't find his exact post but I know it's his or influenced by him :P Attacks are very slow, windup and execution feel extremely sluggish, also walls are too powerful when swinging. Are those exact hitboxes on the claymores? I swear they were bouncing off the walls from the middle of the corridors. Fighting enemies can be cheesed, just stand behind the doorway and attack with a thrust, they can't do anything that way. They can also be stuck behind the doors. On my second playthrough I played a little more recklessly and even got better results! Enemies have very strict wake positions, that could be adjusted, as I could choose which one of the three enemies in the room I could wake. Also their health shows before entering the room which already informs me that there's a fight nearby and I think it always should be a small surprise. Axe should be held the other way, right? 

Anyway, killed everyone, healing laudantum heals very little health, other ingredients couldn't be mixed, I think "use on" doesn't work at all, took a plunge to the void beyond making sure I visited every room. Overall, fun but short. I hope you won't get discouraged from keeping it constantly high quality and I'm waiting for more.

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the cris' poem is a real post and a silly easter egg, i actually had to remove a slur lmao. I might move it to a very obscure location later. Yeah the AI is very broken so I will work on it.